This will be the first of a series of articles entitled De-constructing the Game which will pretty much just be me revisiting games I have beaten with a critical view toward the game design. If you like them, don’t like them or whatever, please, let me know.
I recently beat Mega Man Zero, a game that is notorious for being a balls to the wall tough as nails game. While it wasn’t perfect, in the end the pro’s far outweigh the cons to the point where it was another quality effort in the long standing Mega Man series. As a product included with 3 sequels on the Mega Man Zero Collection it stands out as a reason to keep playing the compilation. Continue reading