This is the frame that will be the background for all of my initial tests with animation, control, fighting engine, upgrade system, etc. I think it’s better to get it right on one frame with a one on one fight and then continue it to create a whole stage. There’s no HUD yet and I honestly don’t know where it will go. The resolution might look a little odd because it’s currently at scaled at 75% of it’s original size (to fit within the formatting confines of the site) and because it’s built to be able to scroll up and down (like Turtles on the NES) based on how close to the bottom of the screen the player moves.
Let me know what you think!
This years E3 left an interesting impression on me. Last year it was my 2nd time to E3, but my 1st as an employee of a company that many hold in high regard, something that makes it a little easier to talk to people. There’s something about being an EB games employee (my 1st time out to E3) that doesn’t exactly make people want to get to know you further than your first name. Last year I went scrambling to see as many games as possible and ran into a bunch of folks I hadn’t seen in some time. This year I went looking for all of the people I already knew and to meet new ones and saw some cool games in the process.
Over the past 11 or so years I’ve met a lot of great people in the industry, either on forums, at various conventions or massive game midnight releases. It’s amazing to me how long people can stay in the industry and how some can just bounce around from company to company & then eventually find themselves in a new start up or just found their own company altogether. I really respect that aspect of the industry and the people who keep it going.
There are a lot of undesirable things about the industry that can be seen by anyone hanging out in any of the booths for long enough, the suits, aka the business behind the business. Continue reading
This is the first finished line drawing of the lady on the good guys team. The picture was created by my fiancée and I absolutely love it. We’re still working on finalizing a look for the coloring and the like, but I think we’re getting off to a great start.
Her name, for now, is Lisa. She’s Puerto Rican & (avoiding the common stereotype) she is not the “fast but weak” female character. Instead she is more the middle character, not the strongest, not the fastest.
I’ve spent a lot of time on designing/drawing Brad, the “main” guy, and on the other male player character, but I always wanted my fiancée to take a stab at designing the woman hero because I hate the way I draw women and I feel like she needs the most attention to be an iconic character who can boil down into sprite easily while not looking too similar to the other gaming female icons out there.
For a comparison, here’s my extremely rough sketch. Seriously, I took about 5 minutes on this, but I knew nothing I did would be able to rival my lady’s skill.