Developing Treachery in Beatdown City – 1st developer diary of sorts

First I wanted to show off this amazing art that my wife created for the female lead, Lisa. After initially designing her my wife went in and painstakingly created a beautiful color pencil & ink drawing of Lisa akin to the one of Brad, one of the two male leads, back in June.

I then went in and reduced her work to simplified pixel art for use in game for wherever it might go (thinking Character Select screen for now). That process was fairly tricky and required a lot of interpretation of the original art and ultimately picking what looked best in the harshness of 5 color pixels.

At this moment a lot of the game’s art is done, but there is a ton more to do. There are a lot of locales and characters in TiBC and we really don’t want the game to feel too “samey” so we’re trying to avoid simple palette swaps and the like.

Development of the game has been going well, especially in the last month or two. We had a prototype build running in Game Maker in October that gave us a lot of great feedback on what we needed to change, add, etc. from playtesting it a bunch. Thankfully the game was fun! Continue reading

GG Jamsterfuck 2013 NYC Hyper Edition Pt 2. The Aftermath Vol. 1

Last weekend was the Global Game Jam 2013. After much bemoaning and debating on my part during the week leading up to it I eventually had to relegate myself to the side lines. Despite my want to take part, a lot of key factors made me have to walk away and just sit it out. This first post is about the personal and professional factors with the next post centered around the more ideological reasons.

Waking up on Friday I felt the now all too familiar feeling of excessive sleep deprivation from the week of work prior. Working on my game project as a profession instead of an after work hobby has extended most of my days well into the night, far longer than before. It was upon awakening that I began to realize that the weekend before me would not include game jammin’.

It was more than a straight lack of sleep, of course, that was on my mind. The reality was that I’m just too busy with my job working on my game project as is. It’s become my life, and much like any game project, big or small, it keeps me from being with my family as much as I would like. That’s definitely a choice that I have made and it is a sacrifice that everyone around me has to deal with, but at the same time, am I seriously supposed to expect them to be fine with me actively choosing to engross myself even further in game development, this time as an aside from my current project? Doing so would be thoughtless and immature even if my family would have supported me, as they always do. Continue reading