A look back at my Molyjam 2012 NYC experience

With the MolyJam I was able to check out the tweets, and therefore form an idea of a game design, before hand. I suspect a lot of people walked into the event having some semblance of something that they wanted to do, which would have many influences over group formation and perhaps even the end result, which just felt so much less spontaneous than the Global Game Jam. I know this was my case, I walked in with an idea in mind and I didn’t want to bend and go with another group working on a completely different idea. I had already started figuring out ideas, so I felt it would be a waste to change my idea to work within another group’s scope. Also, I didn’t find a lot of the more popular ideas to be interesting after reading them for awhile, which is another thing that knowing the possible ideas beforehand afforded; familiarity did indeed breed contempt.

I think a way to fix this would be to have a hat with all, or at least a lot of, the tweets written on pieces of paper with 4 or 5 being drawn from a hat or bowl and those would be the only ideas that the location could pick from to use. Another, even more “molydeux”-esque idea would be to take every tweet, remove the “thes” and “ofs” and cut them all up to have 5 or 6 words picked from the hat to create whatever sentence, and therefore theme, from those worlds. This would bring back the spontaneity of the Global Game Jam while still fitting in with the narrative and spirit of the jam in principle.

Hard to make groups: This was a pretty interesting experience for me this time as it was really hard to find a group to work with at my last game jam as well. But, at no fault to anyone at the molyjam, it was even harder for me to find a group to work with. This felt like it was because of the fact that it was a new event with such short notice and its very existence as a jam based on pure parody. Big groups were the norm and formed fast. I barely had the chance to talk to a few people before the whole jam had split up (probably because, again, people had ideas already in mind, which shortened the need to pop around and discuss ideas).