A look back at my Molyjam 2012 NYC experience

In fact I almost didn’t participate because by the point that I wanted to start trying to find people for a group, I was without any options other than trying to sell my idea to a big group after attempting to sell it to a few people individually. I didn’t have the energy for that, and I almost just left. Thankfully, my friend and programmer Manny (@CavalierGames) showed up about an hour late, after his work day, and we were able to form our group of two and discuss things and get ready for the next day.

Jams are geared toward those with money, or at least resources: Funny thing, my 2 man team’s project was completed on 3 computers, problem was only one of them was a laptop available for use at the actual game jam space, the area where working is most conducive toward the team based game creation that these jams are supposed to foster. I guess we could have worked on the game at my house, or his house, but with the space at New School it was so open and away from distractions like family, etc. who could get in the way of progress. But only having one laptop (my wife’s) was like we could only work on our parts for half of the time.

This brings up the unfortunate issue that these creative jams revolve heavily around having portable technology available. I only have the laptop because my wife is a freelance teacher and needed it. My buddy doesn’t have one because he’s been the victim of having been one of those left unemployed by this terrible recession going on (and even if he took some low wage retail job, that wouldn’t really be enough to afford a decent laptop, now would it?) I never see broke as fuck kids attending creative things like this because they can’t really afford the invisible price of admission, and that’s a shame.

Not really sure where I’m going with this, other than I think it’s a shame how things like this turn out. Sure, some kids could come and do a card game (as one group did) but that isn’t the first thing most people think of when thinking of gaming these days, and the last thing I think a broke kid would want to do is create a game that more likely than not would never get him a job at a video game company. But that’s just my view of things (coming from a “broke as fuck” background).