I am a hip-hop obsessed visual artist, designer, writer, and speaker comfortable working both independently and fully ensconced in the corporate world.
As an independent creator I do a lot.
Currently I am game designer/artist/marketing, business, etc. for the game Treachery in Beatdown City
In total I have been involved in game design, art direction, graphic/type design, sound design, marketing a successful kickstarter for >$50K, PR resulting in numerous articles, trailer editing/creation for independent games, and consulting on culture & “diversity and inclusion” as well. I even made a commissioned board game that ended up in the Museum of the Moving Image.
On the corporate side I used to work at Rockstar Games on the production side for close to 5 years, mostly working on game trailers that have been seen by millions of people. I also voiced & wrote a few characters. Currently I have been working as a producer and designer on mobile & VR games & content for the past few years, with a brief stop in Experience Design.
My focus used to be speaking and writing about race and representation in the games industry. Now I work toward getting people of varying backgrounds to continue the conversation, as well as working to get more creators and creations to reflect the diversity of the world that we live in. I outlaid my simultaneous embarrassment & pride about being a game designer for Fusion.
I am an international speaker having spoken at numerous conferences/institutions including the Game Developers Conference, Indiecade, NYU, PAX, SXSW, NXNE, etc. I am also a co-organizer of the Game Devs of Color Expo, the first games conference in Harlem.
I also make political art.
Being black in America
(image made by me) pic.twitter.com/p4tA2vCLCG
— Shawn Alexander Allen (@aNuChallenger) June 8, 2015