I am a hip-hop obsessed visual artist, designer, writer, and speaker comfortable working both independently and fully ensconced in the corporate world.
I recently launched as the game designer/producer/artist/writer/business/marketing person for the game Treachery in Beatdown City on Nintendo Switch & PC.
For my day job, I am a producer and designer on Free to Play mobile games and VR projects for a big company.
In total I have over 12 years of experience in games, from large scale AAA games selling tens of millions of copies to tiny game jam games, and everything in between.
Resume available upon request.
On the corporate side I used to work at Rockstar Games on the production side for close to 5 years, working on game trailers that have been seen by millions of people. I have also voiced & written a few characters.
Currently I work as a producer, game designer, and live ops manager on mobile & VR games & content with some time working in Experience Design (Think museum flow, not UX) before that.
On the independent side I have been involved in game design, art direction, graphic/type design, sound design, marketing a successful kickstarter, trailer editing/creation for independent games, and consulting on culture & “diversity and inclusion” as well. I even made a commissioned board game that ended up in the Museum of the Moving Image.
My focus used to be speaking and writing about race and representation in the games industry. Now I work toward getting people of varying backgrounds to continue the conversation, as well as working to get more creators and creations to reflect the diversity of the world that we live in. I outlaid my simultaneous embarrassment & pride about being a game designer for Fusion.
I am an international speaker, having spoken at numerous conferences/institutions including the Game Developers Conference, AMAZE Fest, Indiecade, NYU, PAX, SXSW, NXNE, and Depaul University. These days my talks focus on culture and game design.
If you want to book me for speaking, feel free to email me at shawn at nuchallenger dot com.
Please note: I don’t do Advocacy/Diversity talks anymore, because I don’t think those do anything. I found that direct action is better than spending years talking about it.
To that end, I am also a co-organizer of the Game Devs of Color Expo, the first games conference in Harlem.
I also make political art.
Being black in America— Shawn Alexander Allen (@aNuChallenger) June 8, 2015
(image made by me) pic.twitter.com/p4tA2vCLCG
You can find me here – Twitter: @anuchallenger