Welcome to my humble personal Dev blog site. I am Shawn, the founder, owner, lead artist, designer, blah blah blah from NuChallenger LLC. So if you arrived here from nuchallenger.com, I’m sorry this isn’t a single splash page with my giant logo directing you to visit other links for more info yet.
For now you can dig into this site to find game deconstructions, personal projects, and the humble beginnings of my current project, Treachery in Beatdown City. There is actually a dedicated site for that now, beatdowncity.com and will be the future go to place for all further info!
Last weekend was the Global Game Jam 2013. After much bemoaning and debating on my part during the week leading up to it I eventually had to relegate myself to the side lines. Despite my want to take part, a lot of key factors made me have to walk away and just sit it out. This first post is about the personal and professional factors with the next post centered around the more ideological reasons.
Waking up on Friday I felt the now all too familiar feeling of excessive sleep deprivation from the week of work prior. Working on my game project as a profession instead of an after work hobby has extended most of my days well into the night, far longer than before. It was upon awakening that I began to realize that the weekend before me would not include game jammin’.
It was more than a straight lack of sleep, of course, that was on my mind. The reality was that I’m just too busy with my job working on my game project as is. It’s become my life, and much like any game project, big or small, it keeps me from being with my family as much as I would like. That’s definitely a choice that I have made and it is a sacrifice that everyone around me has to deal with, but at the same time, am I seriously supposed to expect them to be fine with me actively choosing to engross myself even further in game development, this time as an aside from my current project? Doing so would be thoughtless and immature even if my family would have supported me, as they always do. Continue reading
Next weekend is the Global Game Jam 2013, an event that I have been looking forward to for pretty much the entirety of the last year. Despite all of the shit that has happened to me, events that have thrown me headfirst into running my own company and developing a big (yet small) game project, the itch to sit down and jam out a game over the weekend has stuck with me, and what better time than the best known (in the US at least) game jam, the Global Game Jam?
Game jams are cool, they get creative juices flowing and give pretty much anyone the opportunity to just jump in and make a game. As someone who worked primarily on videos at a game company, far away from the guts of the code, last year allowed me to jump in, help focus a team, come up with a game idea, work on art for the game and feel completely included in the design process.
Recently I have started to question participating in the jam, however. Continue reading