A new enemy: Evolution of the Prepster

A while back I had an idea for this kinda generic preppy looking enemy. Kinda like the epitome of the vacuous dude-bro bar hopping gentrification machine represented by Bradley Cooper’s character in a lot of movies. A pink polo and khakis seemed appropriate along with his hands up covering his face. So one day I spat out this terrible sketch you see and afterward that sketch turned into a piece of sprite art that I liked the idea of but wasn’t really happy with.

A couple of weeks ago I took another stab at the art while walking around Macy’s:

I think I did a much better job at expressing how I wanted him to look, adding examples, etc. and that new sketch in turn helped me re-envision how the prepster should look. I wanted him to look like a guy you wanted to hit, and I think the end result was fairly successful. Just shows that even if you have an existing style, creating sprite art from bad or no actual art can lead to creating something you won’t be happy with.

From Concept Art to Sprite: Ugly John

I get a lot of the character designs that I’m using on the city street levels from people that I see on the street. I saw a guy who sorta looked like this while I was on my way home one night. It was late, and I couldn’t in reality take a picture, so I did a quick sketch while continuing to walk (I’ll get that uploaded one day). When I finally got to Sketchbook I just let it flow, and this was the result. Part of my inspiration came from the guy having a sleeveless shirt on, and I immediately thought he looked like an ugly version of John Lennon, hence the name Ugly John.

I’m not sure how, but I was able to take the design to a sprite level with very little trouble. My wife says he looks like he’s got balls for a forehead… and I’m fine with that.