Game Over screens transitioning to start menus need to die

Today I was playing Castlevania: Portrait of Ruin. I was fighting a boss that needed an absurd amount of time sitting still to cast a spell to defeat, and I kept constantly getting reamed by several attacks that in 2 hits would kill my character… Now that part is neither here nor there. The very fact that this part of the game exists is obnoxious, and pretty poorly thought out, but not as shoddily realized as the way Game Over screens are handled in this game and many others. Continue reading