Gibberish as a way to convey characters speaking to each other in a game is one of the worst design choices… ever.
It’s almost like leaving a kill screen in a game, because it gets me annoyed to the point where either the volume goes down or the game goes off as my eyes start bulging while animals or what have you go on sounding out shit that couldn’t even be conversation. Granted, there are some (many) games with voice acting that is atrocious as well, but I’m not talking about those games here as that is, while probably far more rampant, more likely the result of poor production planning than a dumbass thinking he is clever making a heinous error.
And at least a kid playing a game can understand Sonic saying some dumb one liners, instead of smacking his head in dumbfounded confusion while Squeely the pig oinks and burps over pages of on screen text. Continue reading
Despite buying the game on the day of release, I didn’t get to put too much time into Bayonetta as I was obsessed with Darksiders and then Super Street Fighter ate my time along with work. I just recently picked it back up and I’m having a lot pure, outright fun.
Now everything isn’t perfect as the game likes to keep throwing out batshit insane mythos babble like it’s going out of style, but I enjoy that babble for what it is, a fun and wacky ride through mangled Christian mythos with a very slight serious undertone. The game also suffers from a case of throwing out too many action sequences that are just to be watched and usually far and away over the top from what you can actually do to the point where I keep expecting to be able to play the game, getting disappointed every time. But when the cutscenes aren’t playing and I am, I am having a fucking blast, which makes up for the time spent waiting for a cutscene to end. Continue reading