A while back I had an idea for this kinda generic preppy looking enemy. Kinda like the epitome of the vacuous dude-bro bar hopping gentrification machine represented by Bradley Cooper’s character in a lot of movies. A pink polo and khakis seemed appropriate along with his hands up covering his face. So one day I spat out this terrible sketch you see and afterward that sketch turned into a piece of sprite art that I liked the idea of but wasn’t really happy with.
A couple of weeks ago I took another stab at the art while walking around Macy’s:
I think I did a much better job at expressing how I wanted him to look, adding examples, etc. and that new sketch in turn helped me re-envision how the prepster should look. I wanted him to look like a guy you wanted to hit, and I think the end result was fairly successful. Just shows that even if you have an existing style, creating sprite art from bad or no actual art can lead to creating something you won’t be happy with.
First up is an enemy character, a blond haired, leopard print wearing scrapper… I don’t have a name for her yet. As with most of the enemy designs, she’s loosely based on a quick sketch I made of a person I saw walking down the street one day. I added some purple here and there and BOOM, new character. I went back and forth with the hair between keeping the wavy fro vs. a flat top (which seems all the rage these days, where are we, 1991?), but I think it came out pretty well.
Her one-two attack is a nail scratch attack that can cause a bleeding type status effect, influenced almost completely by my brief stint with Marvel Avenger’s Alliance. Status effects are going to play heavily in the pacing of battles in Treachery in Beatdown City.
Next is a character you’ve already seen, Lisa Santiago.
Here she’s showing off her boxing/MMA roots with boxing style jabs followed by an uppercut plus some MMA style leg kicks to slow her opponent down and a clinch grab followed by some face punches to that no good punk (who also doesn’t have a name yet).
Hope you like the animations, let me know what you think in the comments or on twitter!
When I came home from GDC I decided I was going to make a couple of games. One about a rampaging cactus, the other about how things would be if I could turn into a battletoad. I didn’t want to divert time from Treachery in Beatdown City, so I had to do this alone and rather than going with tried and true Game Maker, I decided to give Construct 2 a try (html 5 is fucking great and cross platform, as I learned from my team mate Vikram when working on the universe within…). Continue reading
Coming fresh off of a successful Global Game Jam 2012 (which I will be posting about in the next day or two) I spent a better part of my free time this week animating this out.
I think it’s pretty successful, timing could maybe use some work toward the beginning.
The beat ’em up now has a name, Treachery in Beatdown City. The intro/trailer will be posted on youtube by itself around the 15th of this month. You can check it out now in the January episode of Super Tight around the 6:55 mark, or just watch the whole hilarious episode. I promise you’ll enjoy it. You can also check out the bandcamp page for InversePhase to listen to the tune he composed for it.
I’ll be posting more to this space so keep an eye out, or just follow me on twitter (the button should be somewhere on my sidebar).
Let me know what you think!
Disclaimer: This isn’t a real game being made by anyone, let alone Capcom.
There was this time when I was playing Apollo Justice & as usual I was really digging the characters. So much so that I wanted to make a Guardian Heroes style brawler where you could pick from any version of Phoenix Wright, Apollo Justice, Maya, Mya, etc. to fight against the various forces of evil attempting to obstruct justice.
I may very well continue this project idea one day for shits and giggles, but not for awhile.