Corporate Vandals

Corporate Vandals is an 8+ player asymmetric multiplayer game where players use stickers and markers on wall mounted boards to tackle the themes brought up by the ongoing struggle of independent graffiti artists vs. huge corporations appropriating their style. The game takes inspiration from graffiti documentaries, Hip-Hop culture, real world street culture, Go, 868 HACK, and Legacy style (Risk/Pandemic Legacy) board games.

Corporate Vandals was initially commissioned by the NYU Game Center to debut at their yearly event No Quarter in 2014, where it was crowded the entire night with players pushing, pulling, shoving, tearing, and stickering boards and each other. The game has since gone on to be featured as a part of Indiecade East’s Night Games at the Museum of the Moving Image.

I designed this game in the spirit of graffiti – I used minimal paper prototyping to prove that the concept worked with a small test group. I created all of the rules and heavily focused on the aesthetics of the game and purchased all of the required pieces.

The first big playtest was on final boards with final game pieces. As players played the game and filled up the boards I edited rules by crossing things out and adding new prompts with a marker to ease up on the rules, and allow more free form play. The game initially (when the boards were pristine) needed some GMing, but real world physical blocking and general conflict were player driven emergent behaviors.

Corporate Vandals was initially commissioned by the NYU Game Center to debut at their yearly event No Quarter in 2014, where it was crowded the entire night with players pushing, pulling, shoving, tearing, and stickering boards and each other. The game has since gone on to be featured as a part of Indiecade East’s Night Games at the Museum of the Moving Image.