Deconstructing the Game: Renegade Ops

Helicopter has problems adjusting to different altitudes: Harking back to my issues with driving helicopters in games, I had some issues steering the copter around the environments. But the issues were less about my ineptitude and more the fault of the way the game is seemingly designed without any thought of the helicopter. Renegade Ops is a top down perspective game with primarily land based missions. So when the occasional chopper attack part begins, and I have to fly over these little mountains, I figure I should just be able to go over them but instead I get stuck in a corner, in between a couple of rocks, or in some other battle with the landscape.

These issues with the helicopter gameplay remind me of the problem that many games have, when some new vehicle is entered into play, it often doesn’t control/play as well as the rest of the game, and it’s the same thing here.

Not clear enough how to deal with equipping perks: This was a very interesting issue for me. When I first started playing RO I saw that there were a lot of cool perks that could be unlocked. I eventually found out that by using upgrade points acquired by gaining levels you can then equip the perks, up to 4 at a time. That’s pretty cool, but it’s not as cool as when I originally thought that every perk that I used my hard earned experience points to buy immediately became part of my arsenal.

About a level or two from finishing Renegade Ops I realized that some perks were equipped with a large A over them and that I still had some relatively weak perks equipped for most of the game. There really was not much on the screen that prompted me to think otherwise and generally the game didn’t even upgrade the better versions of perks that I had unlocked.

I want to be clear that I’m not knocking the perks inclusion, because I think they are cool. I’m annoyed at how little was conveyed to me about the fact that I had to manually equip everything (except the turbo upgrade, go figure) and that there was a limit. Though as cool as I thought it would have been to have all of those perks equipped I figured that it would strike the whole games difficulty into imbalance hell if those perks were all available simultaneously.