Smaller Games

In early 2012 I was energized to make my first games. While I had ambition for bigger, better things, I participated in some game jams and created some small projects to get a feel for game design. It was these projects that gave me the confidence to move forward as a game designer.

Click the images for more info about each project.

the universe within… was my first completed indie game, created for Global Game Jam 2012, featured on Kotaku the next day.
Glorious Ending Cinematic, made for the 2012 Molyjam. A game with ironic gameplay and unfortunately regressive themes, that I learned a lot about myself from.
People 1861 – A walking narrative game in VR. Walk through an environment of columns with 3D photos from the 1860s projected onto them, listening to interview snippets from former slaves.