2014 for Nuchallenger was a great year! Our Kickstarter was supported by the industry and fans alike and with our kickstarter funded we were able to continue development for the rest of 2014 and into 2015 and we have to thank all of our backers again.
In the past year we have moved Treachery in Beatdown City out of the now defunct Playstation Mobile development platform into Unity and it already has more bells and whistles. Our new bigger, better and more refined build for Unity will be out for backers and previews within the next month. This includes creating kickstarter reward characters, tweaking the game’s UI and basic design, and getting the game running at 60FPS with current gen controller support so it already plays much better. We are looking to get community feedback to help us make the game the best it can be.
Shawn Alexander Allen, the head of Nuchallenger, has also continued to promote race and gender diversity in the games industry while discussing game design and inclusivity.
Preview + Interview Treachery in Beatdown City on Gamasutra by Leigh Alexander
Discussion of need for my diverse speakers Indie Games Soapbox with Shawn Alexander Allen
Treachery in Beatdown City Write up PAX Prime preview on Two Dash Stash
Most recent talk session Building Better Beat ‘Em Ups at SXSW
Manuel Marcano, programmer on Treachery in Beatdown City was featured on US Gamer
We are looking forward to sharing the game, previews, and the like with everyone as soon as we can.