The last few months have been the busiest I have experienced, and the last year has been a colossally hectic and productive year.Over the last two months we have been gearing up to finish the first title being made under Nuchallenger, Treachery in Beatdown City: Episode 1, for Playstation Mobile.
On top of that there have been a few events that I have attended. PAX Prime in Seattle was one, where I was able to show off TiBC to my friends at Devolver Digital, Mike McWhertor from Polygon (who wrote this preview here) and Patrick Klepek from Giant Bomb.
In the past Nuchallenger.com has been a host to critical analysis of games along with some harsh, rant heavy negative criticism of games and actions taken in the games scene in New York City as well as the games industry at large.
Nuchallenger, as a company has several key goals. First and foremost is to create great games that combine our passions of game design and understanding play throughout the decades, from physical to digital, while interweaving a bit of social commentary with well written narrative into the experience without necessarily taking over the title with text, cutscenes, or the like.
Our second key goal is to build on each success and work to create a company of many from current singular ownership and freelance work that fuels game creation. This means finding funding to produce each new game project while also finding innovative ways to market and make sure our titles do not disappear into the ever growing digital games sphere.
The third, just as important on many levels, is to be actively involved in advocacy for New Yorkers who do not have voices in the games industry to be able to gain experience and become empowered to create games themselves, with us or on their own. This of course features a heavy slant on women and minorities, but the ultimate goal is to be able to help as many people as possible on their way to success and creative freedom making games.
With those points in mind, I have found that rant heavy, negative criticism at its base just has no place here anymore. Constructive criticism that will of course include negatives will continue to be posted, though possibly in a different manner than before.
Currently I spoke about the importance of diversity in the games “industry” in New York at the New York Games Conference and spoke more closely about including cultures other than the status quo in the independent games movement at Indiecade 2013.
I also announced an initiative that I will be rolling out in the coming year aimed at encouraging games consumers to become creators themselves.
More on that will be announced soon.
Shawn Alexander Allen
CEO & Game Designer/Artist/Writer/etc. at Nuchallenger