Deconstructing the game: Bayonetta

As with the 1st DtG, I will only write one of these once I have beaten a game as a way to go back and reflect on the strengths and weaknesses of a games playability, pacing, etc. These “articles” from now on will pretty much ignore what the game looks or sounds like because in the the end graphics and sound are usually far down the list for what makes a game “good” to me.

After buying Bayonetta on launch date, booting it up for a bit and then picking it up again several months later, I finally beat the damn game and I had a great time doing it. Bayonetta is a game that I bought with a bit of hesitance because I didn’t initially know how I was going to feel about it. With Devil May Cry 3’s horrific difficulty still fresh in my mind, I feared for the worst with this one, but pulled the trigger because I have a soft spot for Platinum Games’, well, games. Thankfully I was pleasantly surprised with a game with a perfect default difficulty level that required intelligent playing to get better scores, but even when not at my best I could still manage to checkpoint to checkpoint my way through stages. Continue reading