This was my first game jam of any sort and I honestly didn’t know what to expect. I participated in the Mechanics, Dynamics and Aesthetics weekend event presented by Marc LeBlanc at the NYU Game Center last year, but that was comprised of a few quick group projects where finished products didn’t really matter and the purpose was learning how to fail quick primarily with some early physical prototypes that can be played as more of an option. The Game Jam, however, was a place where I was going to spend the weekend working with a team and I wanted to be able to walk away with a project, something that could at least let me tell myself, “I made this and I like it”.
I’m used to working at a big company, and not in the most hands on fashion when it comes down to the coding, design, or even art. I mean, I made video assets for over 4 years. But what I worked on at my job I was usually the front runner and the most knowledgeable of the craft. Now I was heading over to be a part of a large group of artists, programmers and straight up designers who have done the Game Jam, or something like it, before. It was very intimidating to say the least. I was being ripped out of my comfort zone. Continue reading